Many thanks to all users that participated in this build’s construction and a great thanks to Doomsylor for making this video!
Who needs a get-well card when we can make a get-well castle!

Many thanks to all users that participated in this build’s construction and a great thanks to Doomsylor for making this video!
Who needs a get-well card when we can make a get-well castle!
By our resident videographer, Ectropy, of Atomic Entertainment
Hey Scribblers!
I thought it would be helpful to share a little bit about what has been done lately, and where the current development/configuration stands.
Nearly everything is still in pre-release or dev mode. This means that the server software (Craftbukkit) is still not “stable”, and as an extension of that, no plugin is stable either. That doesn’t sound so bad, but we are working off of the “beta” builds of Bukkit, as some plugins require it, while others do not. This leads to conflicts between plugins, and (as some of you may have noticed), the occasional hiccup, or loss of a plugin or functionality.
The situation is improved, and I’m working to add some features you’ve requested, as well as some that I think would be fun.
I’m happy to say that ShowcaseStandalone is doing a great job replacing the (defunct?) Showcase. MobCatcher should be back today, this one was a victim of conflict with another plugin, but latest build claims this to be resolved.
I added a small feature plugin, BoatDrop, which should be a nice convenience for our players.
My main job for now is keeping everything running, semi-stable, and fast. It’s working, and as soon as Bukkit releases a stable build, we’ll get some of our missing plugins back in short order. I know we all miss WordFilter, and I’d like to ask that you hold any donations you were considering, and send it to the dev of that plugin. Grab a screenshot and (privately) email me, for VIP rank if you don’t have it already!
EDIT: Updated forums! Faster, more usable, and more pretty!
Scribble on!
You read right! We are now running a hodge-podge of updated, dev and old plugins that I have cobbled together into a running server. There are some minor things missing, but most functions are here, albeit with some bugs. Please post bugs in a SINGLE thread on the forum, I’ll address what I can ASAP. In the meantime, be kind to the server, as many things are shaky.
New awesomeness:
Reset hardcore, jungles and mooshes galore!
Reset creative – BIGGER plots!
NEW creative world, TerraCreative – natural creative terrain!
Lots of tweaks, more changes coming, but enjoy the new features and worlds!
I know many of you are itching to get ScribbleServer up to 1.2, and I wanted to give an update on the progress so far. At this point, the server is about 90% ready.
Neat changes:
Added a new creative world with natural terrain – set up /warp terra
Reset old creative with a new plot size (went from 64×64 to 128x) Need to build clean, minimal spawn area
Reset hardcore – new map, jungle/mushroom biomes at spawn
Added hardcore-specific nether! You *should* be able to use nether portals in hardcore now!
Still waiting on a few plugins to update or reach a semi-stable point. As soon as practical, I will switch configurations and update the main server to 1.2. I will try to make our old creative map available for download if there is interest (please let me know)
Are you excited?
Note: This is NOT open to the public. If you’re new, you’ll have to wait until our main server is updated.
I have a DEV build of bukkit running 1.2 for anyone who would like to check it out, or has accidentally updated. Get the address from one of your fellow players.
If you are going to try out 1.2, please make a complete backup of your .Minecraft folder, or at least your /bin folder.
There are still bugs, and many plugins are missing. Permissions are completely broken, so we’ll all be default or op. For those that have joined me on the preview servers, you will recognize the world that is running. Normal rules apply!
1.2 should be released tomorrow, and I suspect the Bukkit team will have a release ready rather quickly.
For those of you that missed it, the main team behind Bukkit has joined the Mojang development team, and will be working on the official Modding API!
Once Bukkit is updated, we will update to 1.2. As usual, we will *not* be waiting for a recommended build, so expect a few bugs, possible crashes, and some of our plugins to go missing for a while. We will be resetting our creative and hardcore worlds! I will make the creative map available for download here. There has been talk for a long time of a natural-terrain creative world, and I’d bet one will pop up soon after the 1.2 update.
If you’ve been holding out in HC, now is the time to go out guns blazing! We’ll have a brand-new, larger, and more jungle-filled map coming!
EDIT: Put all your items in chests in main worlds! Inventories may be reset, failure to do this will result in item loss!
I wanted to share a bit of the technical info for those that are interested. Thanks to UhOhHotdog and the SSD he donated to us, I was able to migrate the entire server to it’s own disk. The advantages here are twofold; Speed, as it will not have to share read/write time with any other service/files, and second, longevity. Fewer read/writes means a longer lifespan. Previously, the server ran from the main disk, which also had to deal with the operating system and any active programs/files.
Today, I took this a step further and used the bukkit.yml file to move our world files to a separate directory inside the server folder. Now, our backup script will copy ALL our worlds instead of only our “main” maps. For the first time, the entire server will be safe, even from the a total disk loss of the drive it runs from.
sample config for bukkit.yml
settings:
world-container: foldernameofyourchoice
other-settings: true
more-settings: false
Moving forward, I would like to backup the “backup” drive to another machine. I would love to do it offsite, with Dropbox, but this would eat a large amount of bandwidth and potentially cause lag at peak times.
On a side note, the world borders have been extended again! More world for you to explore!
Ok, here it is – this week’s build will go from 12pm Central on February 12th, to Wednesday February 22nd at 8pm. That should give plenty of time for the much more grand theme “Adventure/Challenge Maps“!
Rules:
Entries should be a “mini-game” style challenge or adventure map. Parkour, tricks & traps, scary mystery and the like.
No more than 2 builders per entry – this is just to make sure we still have lots of entries!
Must stay within a single plot (even with 2 builders, unless ALL contestants agree)
Prize:
$2000
AND The winning entry will be featured in a ScribbleServer video!
Other stuffs
Plots are at the South end of Creative Freebuild. Claim your plot with a sign, there are 12 open, this will be limited by first-come, first serve.
Entries will be judged by non-participating staff members, minimum of 5 judges. If 5 staffers are not available, players will elect other non-participating judges to make up the difference.
Build-off #1 Schematics Download!